Amateur review Hotline Miami
A short recipe from Dennaton Games: Take a little old pixel graphics, add a pinch of hardcore complexity, a spoon of acid and do not forget to flavor it with a considerable portion of unprincipled cruelty. Made? Congratulations, most likely, you got Hotline Miame.
Do you know what madness is?
In the yard 1989, Miami. The nameless protagonist is a hired killer with a slight mental disorder. At night, he, either in a dream, or in his subconscious, talks with a group of people in terrible rubber masks of animals. The rest of the time, our ward fulfills orders, each of which is a separate mission. There are about 16 in the game of them. The plot between the missions is submitted through dialogs and phone calls that act as a kind of objective briefing of strange content.
These elements are designed not only to move history, but also to reflect how our character slowly loses his mind. Unfortunately, all of the above does not make any clarity and resembles rather the nonsense of the crazy who does not even save the opening of the secret ending. From this, the game begins to look even more crazy than it seemed originally.
Like two fingers … https://spinsamurai.co.uk/
And yet, players do not come here for the plot. If the story of the game looks like a strange cross between schizophrenia, paranoia and drug intoxication, then the gameplay resembles the best movie representatives of the action genre. After all, the standard sketch in Hotline Miami looks something like this: we knock out the door with his foot, demolishing the huge verzil with a shotgun to her, immediately grab the fallen weapon and remove the man on the right, sitting on the sofa and wiping his automatic. At this moment, an enemy with a knife rushes to us from the far corner of the room, throwing him with an already discharged gun, we return to Verzile at the door and qualitatively bypass his boot on the head. Next, we can only raise the knife and open the throat of the flattened freak, which received a flying shotgun in the face.
Such situations are taking place, as a rule, very quickly and follow, almost one after another. Thus, each level turns into a kind of puzzle, where the character’s task is to quickly and clearly neutralize the opponents and not suffer himself. After all, you, like your enemies, are so chila that only one shot is enough to go to the next world. Hence the frantic pace and hardcore, for which world editions praise the game.
Of course, over time, the monotony of such a gamlee can be bored. To do this, the game has a certain set of various opponents: dogs, hefty marshmallows with armor -armor, bosses. As well as all the same rubber masks that give various bonuses. And if the variety of opponents can still add interest in passing, then the abundance of masks is more likely to be bewilderment: from many of them the bonus is not obvious, and some have this generally possessed by cheathered abilities, like inviolability of dogs. And this at some point not only breaks the balance, but also kills the entire gameplay.
Vintage and only
Since the plot turns out to be inexpressive and even strange in some ways, and the gameplay is uniform. So what is so famous and good game? Visual style and atmosphere, I will tell you. The game has an amazing sense of style. Its pixel graphics and view are sent to the original GTA, and a wiped picture for a video cassette, scenery and neon light to GTA Vice City or a face with a scar. Also, the game is distinguished by increased cruelty, which all its nature causes associations with the film Drive.
All this gives rise to a stylish and at the same time wild atmosphere, this is a bright wrapper that somehow attracts the players to expand it, study, try. You know, this is such a forbidden fruit of senseless violence, drugs and lawlessness.
A spoonful of honey
But the visual series would not have managed alone, if not for the musical accompaniment, it is precisely that it sets that frantic pace necessary for immersion in the gameplay, and also forms a clear mood so that the visual series seemed even more pulsating and bright. The game is filled with drive tracks m.O.O.N., Perturbator, Scattle and other electronic music masters. Soundtracks allow you to clearly outline the style and nature of the game. And, probably, this is her most important highlight.
Hotline Miami in the correct proportions contains: a simple mechanics, an unusual atmosphere and a high -quality soundtrack, which overshadow only a slurred plot and the depressing monotony of gameplay. Together, this all offers our attention an unusual and extremely curious project created by only two people. Dennaton Games, taking as a basis primitive mechanics, and unpretentious artistic execution presented our attention with a fascinating narcotic trip with an prohibitive level of cruelty and a unique style. And already this can cause genuine interest in the game. So I advise everyone to familiarize.